Dani AI is a node based decision engine used to create artificial intelligence (AI) within Unity. You can create simple behaviours (e.g. patrolling, wandering, etc) to much complex behaviours (e.g. reactionary, alerts, etc) in a human like way.
|Intuitive Graph Based Editor||Generic Task Package|
|Visual/Live Debugging||Debug BreakPoints|
|Small Memory Footprint||HotKey Controls|
|Uses Data Oriented Design for Efficiency||Integration with Unity’s Entity Component System|
|Monobehaviour Styled Scripting||Attach Observers and Actions on Runtime|